Barnes & Noble Nook Media Tablets
  • Client: Barnes & Noble Nook Media
  • When: 2011-2014
  • Team: 3 Mechanical Product Design Engineers, Electrical Engineer, and external Contract Manufacturing team
  • My Role: Product Design Engineer
Overview

I joined Barnes and Noble’s Nook Media team in Fall 2011. Though the company headquarters are in New York, Nook headquarters were in Palo Alto. Nook functioned much like a startup within the larger company, where we had the advantages of agility and resources.

Products

During my two and a half years at BN, I worked on the design of about ten tablets and accessories. Some were products I joined during the later stages of the development process and most were early concepts that we took through various stages of the development cycle.

Nook HD+ (shipped)
Nook HD (shipped)

Barnes & Noble Nook Media Tablets: Nook HD+ and Nook HD

Product Design

As a Nook Product Designer, I was offered the opportunity to dive even deeper into Hardware Product Design through the mentorship of my team. Over the years, I worked on almost every subsystem in a tablet, including custom batteries, cosmetic housing and structural parts, displays and touch screens, audio systems, antennae, buttons, connectors, PCB and flexes, media and camera systems, and high-level system architecture.

In teams of three, we not only designed the overall system architecture and the detailed mechanical part design, but we also collaborated with internal Engineering, Marketing, and Operation teams and external ODMs, consultants, partners, vendors, and suppliers.

Design Strategy and Research

During my final months at BN, our team did a massive re-evaluation of our roadmap. We worked side by side with multiple design consultancies to brainstorm and strategize what direction we ought to take our products. Over the course of a few months, we used our user previous research data to settle on some unique experiences that would be enabled by innovative product form factors and materials. It was very exciting to push the bounds of what we think of as a typical reader and to not only make one unique experience but to also design a whole family of products that interplayed with each other.

Patents

While at BN, we invented a number of unique assembly techniques for consumer electronic device product design.

US 20140201997 A1: Method for split wire routing in a cavity for a device
US 20140204547 A1: Apparatus for split wire routing in a bracket for a device
US 20140201996 A1: Techniques for split wire routing for a bracket in a device

US 20140026411 A1: Techniques for efficient wire routing in a device
US 20140027166 A1: Techniques for efficient wire routing in electronic devices
US 20140029218 A1: Apparatus for efficient wire routing in a device

HP Palm Smartphones
  • Client: Hewlett Packard Palm
  • When: 2010-2011
  • Team: 4 Mechanical Product Design Engineers, Electrical Engineer, and external Contract Manufacturing team
  • My Role: Product Design Engineer
Overview

Hewlett Packard acquired Palm soon after I joined in the summer of 2010. During my time at HP Palm, I was a member of the team that shipped the Palm Pre 2 and Palm Pre 3 phones. I learned and experienced a lot in my first year out of Stanford!

Products

During my year and a half at Palm, I worked on the design of about ten smartphones. Some were products I jumped onto during the later stages of the development process and most were early concepts that we took through various stages of the development cycle.

Palm Pre 2 (shipped)
Palm Pre 3 (shipped)
Windsor Not (never released)

HP Palm Smartphones: Palm Pre 2 and Palm Pre 3

Product Design

As a HP Palm Product Designer, I put my Product Design and Mechatronics degrees to good use. With teams of three to four Product Designers, we designed and developed entire smartphones from concept to shipping. Along with designing the overall system architecture and the detailed mechanical part design, I coordinated with and negotiated between various internal Palm Engineering, Marketing, and Industrial Design teams and external ODMs, vendors, and suppliers. During the product development process, I regularly analyzed and developed solutions for reliability and manufacturing failures.

Design Strategy and Research

While working on product development, I explored and prototyped concepts for future devices and physical interactions and experiences. I used market research and competitive analysis to inform my initial design directions. For instance, I primarily focused on what a dual screen experience might be as well as what a biometric (fingerprint sensor) experience could look like.

During this research, I realized that there was a huge need in the market for a candy-bar smartphone with a streamlined OS and what better system than webOS. In our downtime, my colleague and I began designing the concept for a new keyboardless phone. We pitched it to our team lead, manager, and within weeks our grassroots design gained traction from all over the company. Soon, our design was not only a product on the roadmap, but also the flagship product that had drummed up support, excitement, and hope from throughout the organization. We proceeded to develop our design through nearly the final stages of development. Though our product was canceled, I am extremely proud to have been a part of that experience.

Remote Controlled Pirate Ship Robot
  • When: 2010
  • Team: 3 Mechatronics Engineers responsible for Mechanical Engineering, Electrical Engineering, Firmware Software Engineering, and Systems Integration
  • My Role: Mechatronics Engineer with additional focus on Firmware Software Engineering and Systems Integration
The Challenge

Design and build a full-functioning boat and controller that can cooperatively strive to harvest a crop of virtual crab during a series of crabbing “seasons” within three weeks for less than $150.

Pirates

Our team of three created our pirate ship in the Spring of 2010. Our pirate ship was a sleek fiberglass boat that was quickly maneuverable through dangerous waters.

For more details on our pirate ship, check out our project website.

Remote Controlled Pirate Ship Robot Controller Pirate Wheel and Pirate Hat

Remote Controlled Pirate Ship Robot sailing in the water

We integrated a variety of disciplines to create our pirate ship, including design, electronics, mechanical, and firmware skills.

Learn More

Stanford Smart Product Design Lab

IBEKA Easy Distillation for Indonesian Farmers
  • Client: IBEKA
  • When: 2010
  • Team: 2 Mechanical Design Engineers and 2 Business Analysts
  • My Role: Mechanical Design Engineer
Overview

From March 2010 to June 2010 as part of Stanford d.school‘s prestigious Entrepreneurial Design for Extreme Affordability class, I worked with a diverse team of four, including Engineers and MBAs, to help rural Indonesian farmers earn fast cash from the weeds in their farms and simultaneously minimize deforestation.

With The Easy Steam Machine, rural Indonesian farmers can increase their income. The Machine provides them an efficient way to produce steam for their home essential oil distillation units. By reducing the time to produce steam from hours to just a few minutes, The Machine enables farmers to process at least 25% more biomass per day! Time is saved by (1) increasing surface area, (2) heat insulation, and (3) including a continuous water flow through system. As a $230 plug-and-play replacement for the traditional batch drum, the Easy Steam Machine ensures durable, hassle-free steam distillation.

The Easy Steam Machine speeds up the weak link in an existing system by two orders of magnitude. Using our boiler technology, we were able to reduce distillation time from 3 hours to 3 minutes!

Indonesian Traditional Batch Drum Distiller

Traditional Batch Drum Distiller

The Easy Steam Machine Boiler System for Distillation Units

The Easy Steam Machine

The Opportunity

We worked with IBEKA, our NGO partner in Indonesia, to identify the core need of these farmers. For one week, two of my teammates visited, observed, and interviewed these farmers in their fields. We noticed that these farmers were battling with lemongrass as a weed in their farms, and as a result, expanding into fresh rainforests as they struggled to keep their farms going so they could support their families.

Interestingly, most farmers had systems in place to convert their lemongrass into crude lemongrass oil, which they could easily sell for fast cash. However, these distillation systems were left unused, because it took them three hours of valuable time to boil the water necessary to begin the distillation process.

Need Statement

Subsistence farmers in Indonesia need a way to process all of their lemongrass and patchouli into higher value essential oil. Currently, farmers leave up to twenty-five and seventy-five percent of their plant material unprocessed because their essential oil distillation device is too cumbersome and time-intensive. Given the short harvest period and the low throughput of their device, farmers must leave potential income in the field, unprocessed.

The Solution

In order to increase the quantity of oil output, we focused on increasing both the throughput and the yield, i.e. doing a faster job and doing a better job. The Easy Steam Machine is a replacement, plug-and-play device that fits directly into the traditional system — which makes it less expensive than purchasing an entirely new device. It also lowers the barriers to adoption because farmers will feel familiar with the design and user interface.

Diagram showing Inefficiencies with Traditional Distillation

Inefficiencies with Traditional Distillation

Diagram showing The Easy Steam Machine

The Easy Steam Machine

There are four problems with the existing system that lower throughput and yield: stifled fire, biomass heat loss, poor water-to-fire interface, and high water maintenance. We address each of these with our system by designing a more efficient fire, biomass insulation, higher surface area, and water flow-through.

The Easy Steam Machine speeds up the weak link in an existing system by two orders of magnitude. Using our boiler technology, we were able to reduce distillation time from 3 hours to 3 minutes!

Check out a prototype in action:

Implementation Proposal Plan

IBEKA Easy Distillation for Indonesian Farmers Implementation Proposal Plan UX Mockup

Status

We handed this project over to our partner IBEKA to execute and distribute this among their served communities.

Learn More

Read our implementation plan here.

Read our final presentation here.

Read more about the d.school class Entrepreneurial Design for Extreme Affordability here.

Mad Hatter Autonomous Robot
  • When: 2010
  • Team: 4 Mechatronics Engineers responsible for Mechanical Engineering, Electrical Engineering, Firmware Software Engineering, and Systems Integration
  • My Role: Mechatronics Engineer with additional focus on Firmware Software Engineering and Systems Integration
The Challenge

Design and build a fully-functioning robot that can knock off targets as specified by a radio-controlled Target Commander device within three weeks for less than $150.

Mad Hatters

Our team of four created Alice in the Winter of 2010. Alice is a fully autonomous, wall following, PID controlled robot that can knock off targets as specified by a radio-controlled Target Commander device.

For more details on Alice, check out our project website.

Mad Hatter Autonomous Robot Alice from the side

We integrated a variety of disciplines to create our Queen-defeating Alice, including design, electronics, mechanical, and firmware skills.

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Stanford Smart Product Design Lab

Italian Job Movie Robotic Arcade Game
  • When: 2009
  • Team: 3 Mechatronics Engineers responsible for Mechanical Engineering, Electrical Engineering, Firmware Software Engineering, and Systems Integration
  • My Role: Mechatronics Engineer with additional focus on Firmware Software Engineering and Systems Integration
The Challenge

In eighteen days and with an impossible budget of $150 USD, create a full-functioning, robust, interactive, electro-mechanical portrayal of a scene or image from pop-culture.

Project Mini

With a team of three in November 2009, I created a micro-controlled arcade game based off of the film The Italian Job, complete with driving around a red Mini Cooper and cracking a safe!

For more details on Project Mini, check out our project website.

Italian Job Movie Robotic Arcade Game up close

Using our design, electronics, CAD, mechanical, and firmware skills, we created a fully functioning, fun, and immersive game for children and adults.

Learn More

Stanford Smart Product Design Lab