Remote Controlled Pirate Ship Robot
  • When: 2010
  • Team: 3 Mechatronics Engineers responsible for Mechanical Engineering, Electrical Engineering, Firmware Software Engineering, and Systems Integration
  • My Role: Mechatronics Engineer with additional focus on Firmware Software Engineering and Systems Integration
The Challenge

Design and build a full-functioning boat and controller that can cooperatively strive to harvest a crop of virtual crab during a series of crabbing “seasons” within three weeks for less than $150.

Pirates

Our team of three created our pirate ship in the Spring of 2010. Our pirate ship was a sleek fiberglass boat that was quickly maneuverable through dangerous waters.

For more details on our pirate ship, check out our project website.

Remote Controlled Pirate Ship Robot Controller Pirate Wheel and Pirate Hat

Remote Controlled Pirate Ship Robot sailing in the water

We integrated a variety of disciplines to create our pirate ship, including design, electronics, mechanical, and firmware skills.

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Stanford Smart Product Design Lab

Mad Hatter Autonomous Robot
  • When: 2010
  • Team: 4 Mechatronics Engineers responsible for Mechanical Engineering, Electrical Engineering, Firmware Software Engineering, and Systems Integration
  • My Role: Mechatronics Engineer with additional focus on Firmware Software Engineering and Systems Integration
The Challenge

Design and build a fully-functioning robot that can knock off targets as specified by a radio-controlled Target Commander device within three weeks for less than $150.

Mad Hatters

Our team of four created Alice in the Winter of 2010. Alice is a fully autonomous, wall following, PID controlled robot that can knock off targets as specified by a radio-controlled Target Commander device.

For more details on Alice, check out our project website.

Mad Hatter Autonomous Robot Alice from the side

We integrated a variety of disciplines to create our Queen-defeating Alice, including design, electronics, mechanical, and firmware skills.

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Stanford Smart Product Design Lab

Italian Job Movie Robotic Arcade Game
  • When: 2009
  • Team: 3 Mechatronics Engineers responsible for Mechanical Engineering, Electrical Engineering, Firmware Software Engineering, and Systems Integration
  • My Role: Mechatronics Engineer with additional focus on Firmware Software Engineering and Systems Integration
The Challenge

In eighteen days and with an impossible budget of $150 USD, create a full-functioning, robust, interactive, electro-mechanical portrayal of a scene or image from pop-culture.

Project Mini

With a team of three in November 2009, I created a micro-controlled arcade game based off of the film The Italian Job, complete with driving around a red Mini Cooper and cracking a safe!

For more details on Project Mini, check out our project website.

Italian Job Movie Robotic Arcade Game up close

Using our design, electronics, CAD, mechanical, and firmware skills, we created a fully functioning, fun, and immersive game for children and adults.

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Stanford Smart Product Design Lab