- Client: Fox Studios
- When: 2016
- Team: Product Manager, User Experience Designer and Researcher, Technical Manager, 3 Augmented Reality Software Developers, Film Maker
- My Role: Product Manager
While at the AT&T Foundry, I led an Augmented Reality project to create a pre-visualization tool for filmmakers, specifically camera crews and directors in collaboration with Quantum Interface, Economist Media Lab, and teammates at Ericsson Research. Together, our team conducted user research, designed, and implemented a complete voice and natural gesture controlled Hololens solution to a prevalent need for film crews within three days at the Fox Studios Hackathon in June 2016.
In June 2016, we were invited by the Fox Innovation Lab to build an augmented reality concept to improve the entertainment production process using the Microsoft HoloLens. In response, we created Spike, a tool that helps filmmakers streamline their pre- and post-production processes by tagging sets with virtual camera marker “spikes” and visualizing adjustments to camera settings. This same concept can be applied to other virtual objects in other contexts as described in the presentation video below.
As the first Foundry AR/VR project, this success demonstrated the value of this technology solving real use cases beyond the gaming industry. It has since sparked interest in looking deeper into Augmented and Virtual Reality with further explorations into other industries and spurred discussions across the company.